Retro
Retro Studios was founded on September 21, 1998, as an alliance between Nintendo and industry veteran Jeff Spangenberg.[1] Spangenberg subsequently launched the company from his home
By the time development began, the studio had already grown in size to 120 employees.[4] The company continued to grow during production, eventually peaking at over 200 employees.[5]
By the time development began, the studio had already grown in size to 120 employees.[4] The company continued to grow during production, eventually peaking at over 200 employees.[5]
The working environment was chaotic, with development getting behind schedule, and Nintendo executives complaining on how the games turned out.[6] In 2000, producer Shigeru Miyamoto visited the studio. He was upset at most of the titles except for their demonstration of the Action-Adventure game engine,
In July 2001, Retro canceled the project, retaining only nine team members to work on Metroid Prime.[8]
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